Seek responsibility and take responsibility for your actions
For professional development, you must actively seek out challenging assignments. You must use initiative and sound judgment when trying to accomplish jobs that are not required by your grade. Seeking responsibilities also means that you take the responsibility for your actions. You are responsible for all your unit does or fails to do.
Back to the universal principles
Calibration
Under, just right, over.
| Situation | Under | Just Right | Over |
|---|---|---|---|
| Covering work before time off | Leaves without a handoff. Open threads sit until they get back. | Writes down what is in progress, who can make which calls, and the one kind of problem worth texting them about. The team keeps moving, and they actually rest. | Stays on email and chat all week and overrides the calls their backup makes. The backup never really owns the work, and they come back already tired. |
| Closing the ticket | Marks it done when the code is merged. Does not check whether the person who needed it can finish the job. | Confirms the person who asked for it can actually use it. If something is left, they name an owner for it before they close the ticket. | Leaves it open to chase extras nobody asked for. The work queued behind it waits. |
| A workaround that will stick | Ships the patch and walks away. The next person hits the same problem and finds no note explaining it. | Ships the patch so people can keep working this week, then either schedules the real fix or writes down why the patch is good enough. | Holds the release for a full rewrite. People wait on a problem that already had a safe patch. |
| A stalled decision thread | Watches the thread and adds nothing. The week slips while people wait for someone more senior to weigh in. | Posts a recommendation, who gets hurt by waiting, and when they will go ahead if no one objects. | Makes the call alone on something that commits other teams. The next few days go to undoing it. |
| Leftovers after a launch | Treats launch day as the finish line. Docs, known bugs, and follow-ups have no name on them. | Before the team scatters, they list what is left, what can wait, and who takes each piece. | Will not call it launched until every leftover is gone. The start date for the next project moves. |
| Two teams started the same work | Notices the overlap and keeps building their version. Two versions get built and one gets thrown out. | Stops, compares scope, and picks which team finishes. The other team's time goes back to their plan. | Takes over both efforts and rebuilds a combined version so they can be the owner. Both teams lose the week they already spent. |
| Changing a shared interface | Changes it for their case and ships. Other teams find out when their work breaks. | Lists the teams that depend on it, gives them time to move, and keeps the old version working through this week. | Waits until every team that depends on it has moved, even teams that never use the field being changed. A small fix sits while their own users stay blocked. |
| A promise someone else made | Tells the customer it is not their promise. The customer is left with no next step. | Takes the next call with the customer. They confirm what was promised, what can actually ship, and who will tell the customer. | Honors a promise the team cannot keep so they look like the owner. Planned work for the week gets dropped. |
Further reading
Sources and essays on this principle.
- Officership Foundations, The Basic School
The published wording of this principle, in numbered doctrine order.
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- MCWP 6-10 Leading Marines
Doctrine that covers the leadership principles and the traits they rest on.
marines.mil
- Leading Marines, Sergeant Major of the Marine Corps
Seeking responsibility, and owning the result, is in the foundations of that publication.
marines.mil
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